Caboose

Mexican Train dominoes: rules, scoring and a score sheet

Everything you need to teach the game at the table, and a sheet that adds the scores for you.

GoalBe the first to play every domino in your hand. Pips left in your hand count against you; lowest total after all rounds wins.
You needA double-12 set (91 dominoes) is the classic. Double-9 and double-15 sets work too.
Players2 to 8, depending on the set size.
Rounds13 with a double-12 set, one for every double from 12-12 down to 0-0. Shorter games just stop sooner.

Setting up a round

Each round starts by placing one double in the middle of the table. That is the station (some people call it the engine). Round 1 uses the 12-12, round 2 the 11-11, and so on down to the 0-0 in round 13. The rest of the dominoes are shuffled face down, hands are dealt, and what is left is the boneyard.

Hand size with a double-12 set
PlayersTiles each
2 to 415
5 or 612
7 or 810

From the station, every player has a personal train: a line of dominoes that starts at the station and grows from your side of the table. There is also one shared train, the Mexican train, which anybody can add to.

How a turn works

On your turn you lay one domino, matching its half to the open end of a train. You may play on:

The first tile on any train has to match the station's number. After that, each domino must match the open end of the train it goes on.

No play? Draw once

If none of your dominoes fit anywhere, draw one from the boneyard. If it fits, you may play it. If it does not, you pass.

Markers

When you pass, put a marker on your own train. That is your signal that your train is now open: anybody may play on it. The marker comes off again when you next play a tile on your own train.

Doubles

A domino with the same number on both halves is a double. The usual rule:

You play again. After laying a double you take another turn, and you should try to cover the double with a matching tile.
An uncovered double blocks the table. If you cannot cover it (even after drawing), the next players must cover it before anyone can play anywhere else.
A double nobody can answer needs no cover. If every other tile with that number is already out on the table, there is nothing left to cover it with.

Some families play it more relaxed: a double earns a bonus play anywhere and never blocks the other trains. Agree on the rule before you start.

Common house rules

Ending a round and keeping score

A round ends when someone plays their last domino. That player scores zero. Everybody else adds up the pips on every domino still in their hand (a 5-3 is 8) and that is their score for the round.

A round can also be blocked: the boneyard is empty and nobody can play, so every player passes in turn. Then everyone counts their hands.

Add the round scores into a running total. After all rounds the lowest total wins. Low scores are good; a perfect game, which almost never happens, is zero.

Example roundAna plays her last tile and scores 0. Ben is left holding 6-4 and 2-0, so he scores 12. Cy is left holding 12-12 and 8-5, so he scores 37.

Free score sheet

Pick your set and number of players, then type the pips left in each hand after every round. Totals update as you type, and the leader is highlighted. Use Print for a paper copy; nothing you type leaves your browser.

Quick answers

Who goes first?

Many tables let the player holding the station double, or the highest double, start; others rotate the lead each round. Caboose rotates the lead each round.

Can I play on someone's train that has no marker?

No. You may only play on another player's train once it carries a marker, which means they could not play on their last turn.

How many dominoes are in a double-12 set?

91. Each pair of numbers from 0 to 12 appears once, including the 13 doubles.

What if the boneyard runs out?

If you cannot play and there is nothing left to draw, you pass and put your marker out. If every player passes in a row with the boneyard empty, the round is blocked and everyone counts their hand.