Try the calls on a practice board
The short version
- Say the serving team's score first, then the receiving team's score.
- In doubles with side-out scoring, add a third number: which server is serving, 1 or 2.
- In singles and in rally scoring, there are only two numbers.
- A game goes to 11 points (some events use 15 or 21) and you must win by two.
Side-out scoring, the traditional way
Only the team that is serving can score. If they win the rally they get a point and the same server serves again, moving to the other side of the court. If they lose it, the serve passes on and nobody scores.
Doubles: two servers per team
Each team has a first and a second server. When the serving team loses a rally, the first server hands over to their partner (the second server). When the second server loses one, it is a side out: the other team takes over, and the player standing in the right-hand court serves first.
Why every game starts at 0-0-2
The team that serves first in a game gets just one server, so the call starts as "zero, zero, two". The first lost rally is already a side out, and from then on both teams get two servers each turn.
Where each player stands
The serving team's players only switch sides after winning a point, so a team's positions follow its own score: the player who started the game in the right court is in the right court whenever their team's score is even. The server serves from the right when the serving score is even and from the left when it is odd.
An example game
| What happened | Call | Why |
|---|---|---|
| Game starts, Team A serves | 0-0-2 | One server only for the first serve. |
| A wins the rally, twice | 2-0-2 | The same server keeps going and the score rises. |
| B wins the rally | 0-2-1 | Side out. B serves, so B's 0 is called first; A has 2; B's first server serves. |
| B wins the next rally | 1-2-1 | The serving team scores. |
| A wins the next rally | 1-2-2 | B's first server lost it, so B's second server serves. No score change. |
Rally scoring
Some events use rally scoring, where every rally scores a point for whoever wins it, serving or not. The call is two numbers only, serving score then receiving score, because there is no second server: when the receiving side wins a rally they score and take over the serve. A rally scoring game still has to be won by two points.
The practice board above runs both systems, so you can see how the third number simply disappears.
Singles
Singles has one server per side, so there is no server number and the call is two numbers: your score, then your opponent's. You serve from the right court when your score is even and the left when it is odd. When you lose a rally in side-out singles it is a side out and your opponent serves.
Ending a game and switching ends
- A game ends when one side reaches the target (11, 15 or 21) and leads by at least two. 11-10 keeps going; 12-10 ends it.
- Between games the teams change ends and the team that received first serves first in the next game.
- In a deciding game, teams change ends the first time a side reaches the midpoint: 6 in a game to 11, 8 in a game to 15, 11 in a game to 21.
If you also play tennis or padel
Tennis-style scoring is called the other way round for your own server: the server's score is still said first, but in words and in steps of love, fifteen, thirty, forty.
| Points | Spoken |
|---|---|
| Server 15, receiver 0 | Fifteen, love |
| Both 30 | Thirty all |
| Both at 40 | Deuce |
| One point ahead after deuce | Advantage, (player) |
At deuce you can play it three ways. Classic advantage means you must win by two points. No-ad (or golden point in padel) means one deciding point at the first 40-40, and the receivers choose which side to receive on. The Star Point version used in some padel events lets the game go to deuce up to three times, with one deciding point at the third deuce, where the receivers again choose the side.