Binairo (Takuzu): the rules, and how to solve it without guessing
Guide written 4 October 2026
Binairo is a grid puzzle with two symbols and no arithmetic. You are never asked to guess: every well-made grid can be finished by logic alone. If you are new to it, the rules take a minute and the first technique takes another.
The rules
Fill every empty cell with one of two symbols. Below, they are X and O; in a printed puzzle they are usually black and white. Then check three things.
- Balance. Every row and every column holds the same number of each symbol. On a 6×6 grid, that is three X and three O in every line.
- No three in a row. You may not place three of the same symbol side by side, across or down.
- No twins (classic Binairo only). No two rows may be identical, and no two columns.
Binairo and Takuzu are two names for the same puzzle. Grids are always an even size: 4, 6, 8, 10 and up.
| X | O | O | X |
| X | X | X | O |
Three deductions that do almost all the work
- Pairs. Two identical symbols side by side force the cells at both ends to be the opposite symbol,
because a third would break rule 2.
Start every puzzle by scanning for pairs. Along an edge, only one end exists, and it is forced too.O X X O - Sandwiches. The same symbol on both sides of an empty cell forces the opposite in the middle. Put an
X there and you would have three X.
This is the same idea as a pair, with the gap in the middle. Look for it in every line.O X O . - Counting. Once a row or column holds its full share of one symbol (half the cells), every empty cell
left in it takes the other symbol.
On a 4-wide line, two X means the rest must be O. Count again whenever you place something, because a line you ignored five minutes ago may now be one move from done.X X O O
A 4×4 puzzle, solved step by step
Here is a complete puzzle with four givens. Every move below is forced.
| X | . | . | . |
| . | . | . | O |
| X | X | . | . |
| . | . | . | . |
- Pair. Row 3 starts X X, so the cell after the pair must be O.
- Counting. Row 3 now has two X and one O, so its last cell is also O.
- Sandwich. Column 1 reads X, empty, X: the empty cell (row 2) must be O.
- Counting. Row 2 has two O (its first and last cells), so its two middle cells are X.
- The rest follows the same way. The first column then holds X, O, X and needs one more O at the bottom, and the remaining cells fall out of counting and pairs.
The finished grid:
| X | O | O | X |
| O | X | X | O |
| X | X | O | O |
| O | O | X | X |
Check it against the rules: two X and two O in every row and column, no three together, and all four rows differ.
When a puzzle seems stuck
- Look at every line again, columns included. The usual cause of "no moves" is a column you stopped reading.
- Think in what would break. If an X in a cell would make three in a row or exceed the half-count, the cell is an O. Test both symbols and see which one fails.
- On big grids, finish the nearly full lines first. A line with one empty cell is a gift: its symbol is decided by the count.
- Twins help late. If a row has two cells left and another row already matches the rest, the twin rule tells you which way round they go.
Pondoku: a version with bridges
Pondoku is a Binairo-style game for phones, and it is a variant rather than the classic. It keeps the first two rules (equal
counts, no three in a row) and swaps the third for little = and × signs between neighbouring
cells: = means the two cells match, × means they differ. The symbols are a cross and a creature
(a frog, cat, owl or bee skin). Boards are 4×4 to 10×10, and it has a daily puzzle. Its hint button only shows a
move the rules force, so it will never ask you to guess. It is free with ads, with a one-time purchase to remove them, and it
is on
Google Play.